![]() Then there’s the new iOS app, Live Link Vcam, that you can use to drive a Cine Camera in-engine using an iPad. The Unreal Engine Virtual Camera system has also been enhanced with improvements to Multi-User Editing. There’s multi-GPU support here now and support for OpenColorIO to nDisplay. There’s a new 3D Config Editor in 4.27 that Epic notes will allow users to design their nDisplay setups for LED volumes or other multi-display rendering applications in an easier way. ![]() Let’s dive directly into the in-camera VFX workflows and updates to light baking. There are improvements to GPU Lightmass for enhanced light baking, integration of the Oodle Compression Suite and Bink Video codecs for use in Unreal Engine, Pixel Streaming, OpenXR support and Datasmith upgrades. This Unreal Engine 4.27 release includes a number of new features that are of course wide than just in-camera VFX. It takes a lot of the learning curve out of it.” And, just to make sure that you’re kind of apples to apples with everybody else-say we’re talking about OpenColorIO and your color pipeline-they can go, Okay, well here it’s been laid out. “Also, let’s say you do have a small stage, you can load that content onto your stage. really helps to be able to truly understand how the tools are used and how best to leverage those tools. ![]() “They will see that in the sample project and exactly how it was laid out. “Someone just might want to play or just be able to move a light card or whatever it is,” says Perkins. The idea of course, is giving users something to play with, as Epic Games Industry Manager, Film & Television Miles Perkins noted in a discussion befores & afters had with him on the eve of the launch of 4.27.
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